Chauntea (Greater Goddess)

  • The Great Mother, the Grain Goddess, Earthmother .
  • Symbol: Blooming rose on a sunburst wreath of golden grain
  • Alignment: Neutral good
  • Portfolio: Agriculture, plants cultivated by humans, farmers, gardeners, summer
  • Domains: Animal, Earth, Good, Plant, Protection,Renewal
  • Favored Weapon: A shock of grain (scythe)

Chauntea (chawn-tee-ah) is the humble deity of all growing things, especially those sowed by the hand of humankind. She rarely appears to mortals, nor is she fond of grand spectacles. She prefers quiet and small acts of devotion. Venerated by farmers, gardeners, and common folk, she is beloved by all that work the soil.

Helm (Intermediate God)

  • The Watcher, the. Vigilant One
  • Symbol: Staring eye with blue pupil on the front of upright war gauntlet
  • Alignment: Lawful neutral
  • Portfolio: Guardians, protectors, protection
  • Domains: Law, Planning, Protection, Strength
  • Favored Weapon: “Ever Watchful” (bastard sword)

Helm (helm) is an unflinching and dedicated deity. He is often viewed as emotionless and unconcerned with moral issues in the face of duty. However, he is merely dedicated to his work and takes pride in putting his work ahead of all other things. He is fond of children and more tolerant of their minor infractions than of anyone else’s. Many believe that Helm would give his own life to guard something entrusted to him. He is silent on the matter.

Lathander (Greater God)

  • The Morninglord
  • Symbol: Sunrise made of rose, red, and yellow gems
  • Alignment: Neutral good
  • Portfolio: Spring, dawn, birth, renewal, creativity, youth, vitality,self-perfection, athletics
  • Domains: Good, Nobility, Protection, Renewal, Strength, Sun
  • Favored Weapon: “Dawnspeaker” (light or heavy mace)

Lathander (lah-than-der) is a powerful, exuberant deity who is popular among commoners, nobles, merchants, and the young. Although occasionally given to excess abundant enthusiasm, and vanity, he is an optimistic and perseverant deity who blesses new ventures and destroys undead with his mace Dawnspeaker. Lathander is a vibrant power that enjoys doing physical things for the sake of doing them.

Malar (Lesser God)

  • The Beastlord, the Black-Blooded Pard
  • Symbol: Bestial claw with brown fur and curving bloody talons
  • Alignment: Chaotic evil
  • Portfolio: Hunters, stalking, bloodlust, evil lycanthropes, marauding beasts and monsters
  • Domains: Animal, Chaos, Evil, Moon, Strength
  • Favored Weapon: A beast’s claw (claw bracer)

Malar (mahl-arr) is a savage and bestial deity who revels in the fear of the hunted. Jealous of other deities and their power, he is constantly trying to steal the portfolios and worshipers of related beings but lacks the intelligence or skill to be very successful at it. He excels at hunting, tracking, and animalistic slaughter.

Oghma (Greater God)

  • The Lord of Knowledge, Binder of What Is Known
  • Symbol: Blank scroll
  • Alignment: Neutral (any character can choose Oghma as a patron deity)
  • Portfolio: Knowledge, invention, inspiration, bards
  • Domains: Charm, Knowledge, Luck, Travel, Trickery
  • Favored Weapon: “Mortal Strike” (longsword)

Oghma (ogg-mah) is the most powerful deity of knowledge in Faerun. A cheerful and wise power with a gift for persuading others to his point of view, he tends to implement complex plots that he has puzzled through mentally first rather than taking direct action. He sits in judgment over every new idea, deciding if it is to remain with its creator or be allowed into the world.

Selune (Intermediate Goddess)

  • Our Lady of Silver, the Moonmaiden
  • Symbol: Pair of female eyes surrounded by seven silver stars
  • Alignment: Chaotic good
  • Portfolio: Moon, stars, navigation, navigators, wanderers, questers, good and neutral lycanthropes
  • Domains: Chaos, Good, Moon, Protection, Travel
  • Favored Weapon: “The Wand of Four Moons” (heavy mace)

Selune (seh-loon-ay) is a caring but quietly mystical deity. She is calm and placid, often seeming saddened by ancient events. In contrast to her typical demeanor are the fierce battles she has with her archnemesis, Shar, which range across the sky and onto other planes. Selune takes many forms, reflecting the changing face of the moon itself. She is accepting of most beings.

Silvanus (Greater God)

  • Oak Father, the Forest Father, Treefather
  • Symbol: Green living oak leaf
  • Alignment: Neutral
  • Portfolio: Wild nature, druids
  • Domains: Animal, Plant, Protection, Renewal, Water
  • Favored Weapon: “The Great Mallet of Silvanus” (maul)

Silvanus (sihl-vann-us) is a beneficent, paternal deity to his worshipers. He is emotionally distant when it comes to the necessity of having a balance in nature and wrathful toward those who threaten wild places. He is worshiped by those who live in or depend on the wild or remote places of the world. His great mallet fells dead trees to prevent the spread of fire and more easily let them become one with the soil.

Tempus (Greater God)

  • Lord of Battles, Foehammer
  • Symbol: A blazing silver sword on a blood-red shield
  • Alignment: Chaotic neutral
  • Portfolio: War, battle, warriors
  • Domains: Chaos, Protection, Strength, War
  • Favored Weapon: “Battle Prowess” (battleaxe)

Tempus (tem-pus) is random in his support, but his chaotic nature ends up favoring all equally in time. The god of war is liable to back one army one day and another one the next. Soldiers of all alignments pray to him for help in coming battles. Mighty and honorable in battle, he answers to his own warrior’s code and pursues no long-lasting alliances. He has never been known to speak. He uses the spirits of fallen warriors as intermediaries.

Tymora (Intermediate Goddess)

  • Lady Luck, the Lady Who Smiles, Our Smiling Lady
  • Symbol: Silver coin with Tymora’s face surrounded by shamrocks
  • Alignment: Chaotic good
  • Portfolio: Good fortune, skill, victory, adventurers
  • Domains: Chaos, Good, Luck, Protection, Travel
  • Favored Weapon: A spinning coin (shuriken)

Tymora (tie-more-ah) is a friendly, graceful, and kind deity. She is fickle but playful, never vengeful or malicious, and always able to turn something to her advantage. She enjoys jokes and has been known to play tricks on some of the more rigid deities such as Helm and Tyr, but she always finds a way to soothe hard feelings.

Waukeen (Lesser goddess)

  • Merchant’s Friend
  • Symbol: Gold coin with Waukeen’s profile facing left
  • Alignment: Neutral
  • Portfolio: Trade, money, wealth
  • Domains: Knowledge, Protection, Travel, Trade
  • Favored Weapon: Cloud of coins (nunchaku)

Waukeen (wah-keen) is a relatively young, vibrant, vivacious deity who is eager to get things done. She loves wealth not for itself but for what can be done and acquired with it. She enjoys bargaining and the hustle and bustle of the marketplace. She rules over deals done above and below the tablelegitimate as well as black-market commerce. She is interested in innovation, but can also be stubborn and persistent, which sometimes gets her into trouble.


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